AI Insights · Timothy · October 2021
Top 5 Hack and Slash Apps on Android in Russia Q3 2021
In Q3 2021, the top 5 hack and slash apps on Android in Russia showcased varying trends in downloads, revenue, and active users, with notable performances from Honkai Impact 3rd and MARVEL Future Fight.
Throughout the third quarter of 2021, the top 5 hack and slash apps on the Android platform in Russia demonstrated diverse trends in their weekly downloads, revenue, and active user metrics. Here’s a closer look at their performance.
Honkai Impact 3rd saw a significant increase in weekly revenue, peaking at around $24.6K in mid-August. Weekly downloads for the game were strong, reaching a high of 22.5K in mid-July, while weekly active users increased from 55.3K at the start of the quarter to a peak of 87.8K in early September before a slight decline to 71.9K by the end of the quarter.
Legacy of Discord-FuriousWings maintained a steady weekly revenue, with figures hovering around $5.2K to $7.1K throughout the quarter. Weekly downloads fluctuated slightly, with a high of 2.3K in early August. Active users for the game also showed a steady trend, peaking at approximately 2.9K in late July.
MARVEL Future Fight had a notable peak in weekly downloads, reaching 13.3K in mid-September. The game's weekly revenue varied, with a peak of around $6.3K in early August. Active users were highest at the start and mid-point of the quarter, reaching approximately 122.2K in early September before declining to 83.3K by the end of the quarter.
Punishing: Gray Raven experienced a peak in weekly revenue at around $8K in early August. Weekly downloads showed a strong start with 11.4K in mid-July, but saw a decline towards the end of the quarter. Active users for the game peaked at just under 10K in mid-August, before gradually decreasing to about 2.9K by the end of September.
Finally, Darkness Rises reported a consistent weekly revenue, peaking at approximately $4.9K in late July. Weekly downloads were stable, with a peak of 3.3K in late July. Active users for the game showed a slight downward trend, starting at 20K and declining to about 16.6K by the end of the quarter.
These insights are derived from Sensor Tower’s data, which provides a detailed analysis of app performance metrics. For more comprehensive insights, visit Sensor Tower’s platform.